Friday, October 28, 2011

COD:MW and BF3 - The Real Debate.

Bugs bugs bugs. What alot of people don't understand is that DICE is pushing the boundaries of console and computer gaming. Call of Duty is using the same proven method and sticking with their stability, which is great in a sense, but they need to think outside the box. Battlefield 3 is pushing destruction, huge maps, customization, and vehicles. DICE's Frostbite engine is next generation and everything must start somewhere. Once the bugs get worked out and the game is polished then it will be a different story. I agree that DICE shouldn't have released with so many bugs but EA is pushing the date whether the game is ready or not. Legal contracts must be adhered to when creating games. Go download Unity 3d or CryEngine SDK and attempt to make a basic game with vehicles. It's alot harder than it looks, trust me I've been trying to just get my tank to function right in CryEngine 3 SDK and it's been a nightmare. Battlefield 3 could eventually support 128 players on PC. Not only are they building a FPS, but if you think about it they are building an MMOFPS. One of the first of it's kind. Imagine Battlefield 4 or Battlefield 5 when internet connectivity and server stability has been buffed out. It's gonna be out of this world. Screw COD with it's jumping headshots and predictable firefights. I want to play a team based game where the fight is different almost everytime, at least in Conquest. Nothing gets my heart pounding more than the sight of 3 battle tanks and infantry rushing towards an objective. It's intense. Now think about Call Of Duty with it's annoying killstreaks, predictable maps and spinning jumpshot headshot snipers. No thanks.

What I'm trying to get across to the fanbase is this. Let the team at DICE work the kinks out. Yeah you might be mad because you dropped 60 bucks on a new game and it runs like shit, but give them some credit. This game is next-gen and the devs are thinking outside the box. If you read their Twitter they are working 24/7 to fix every single issue with the game. No matter how much testing goes on behind the scenes, the developers can never account for every single different hardware setup. But at least they are dedicated to buffing it out.

What I'm trying to tell DICE is this. Don't grab ideas from Call Of Duty. Keep the game as it was originally intended with a focus on huge maps and huge firefights with vehicles. Don't get all Call of Duty on us now and loose your fanbase.

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Cons of Battlefield 3 Since Release.

Ok, don't get me wrong I love Battlefield 3 and the Battlefield series. I always have and I always will, but there are some major bugs that need to be patched before this game is considered 'great' like they hyped it up to be. I play on PC. So these cons only apply to PC. Sorry consoles, from reading Battlefield 3's official Twitter account I can see that you guys are having way too many issues with server stability. Hopefully today's patch will fix it. The patch also adds horns to vehicles, YAY.

Cons:
     1. Jets are awesome, but if you don't have a joystick it's like flying a bus in midair.
     2. Mobile Anti-aircraft is too good. I literally sat in our uncap with a AA vehicle and got 10 kills 0 deaths multiple times. They need to be toned down. It got so bad that people were getting mad at me because they couldn't fly for more than 5 seconds. Not my fault, blame DICE. Tone it down.
     3. Some of the maps are one sided. I mean that out of 100 games a possible 90% are going to be won by the same team. Balance it please.
     4. Texture bleeding. This was supposed to be fixed before release. Alot of times I'm running or aiming and I can't even see my weapon or sight. Really annoying.
     5. Green flickering during games. Another thing that was supposed to be fixed before launch. Fix it.
     6. Some spawn points are placed in the middle of an objective. This is bullshit, put the spawn point somewhere behind a wall or something, not directly in the middle right next to the flag.
     7. How hard would it be to have an immunity timer for 10 seconds after the round starts in hardcore mode. I'm tired of getting run over or shot by one of my teammates as soon as the game starts.
     8. The flak specialization is basically useless.
     9. Rush Mode - This is joke on half of the maps you can't even get past the first point because of the way it's designed. Fix it.
     10. Joining the squad you want to join is a hassle. Where's the old system from bfbc2?
     11. Flashlights on weapons. Another joke. Getting blinded from 2 clicks away is a joke. Getting blinded from a flashlight 300meters away during daylight in the desert sucks. Fix it damnit.
     12. Knifing people needs to be buffed out, it's too unpredictable in terms of where you have to be to knife someone.
     13. Dedicated servers running one map all day are sometimes getting bugged and cycling through all the maps including game modes that arent even supposed to be on that server. For example, I join an Operation Firestorm 24/7 server, after the round ends the map changes to rush damavand peak and it definately wasn't the admin because i'm talking to him.
     14. Sound. It's in and out, but I've noticed lately the sound goes out when I'm in the tank. Sometimes it goes out when I'm in a jet also. Alot of people are having issues with sound. I think DICE put so much focus on the graphics and destruction engine they forgot that the sound in the game is badass and could be over the top if the bugs are worked out.


Overall I'm very pleased with this game. I've had loads of fun playing an engineer. During the Alpha test I leveled assault and once you get smoke taking objectives in Rush becomes alot easier. In fact moving anywhere becomes easy with smoke, this is common knowledge in the military. Sniper = pop smoke and flank. During Beta I leveled my Sniper up. Great class to play once you start getting better weapons but I hope it doesn't end up like COD or bfbc2 where snipers are just OP and you have 3/4 of your team snipers.

Thursday, October 27, 2011

A Complete List Of Battlefield 3 Console Commands.

Alot of people have been viewing my console commands post, so I did some digging around for you guys and found the complete console command list which you can also view in-game by hitting the tilde key (~) and following the instructions there. Alot of these commands are untested and I plan on finding out what exactly each command does unless someone beats me too it. Enjoy.

Core.EnableDbErrorPolicy
Core.EnableResolveErrorTracking
Core.EnableDrone
Core.EnableBitstreamTypeVerification
Core.EnableBitstreamExtendedVerification
Core.EnableBitstreamTypeDumping
Core.ForceDataContainerRegistration
Core.LiveEditingEnable
Core.JobProcessorCount
Core.EnableDebugRendererLog
Core.Host
Core.HostUser
Core.HostUserDomain
Core.InitSeed
Core.LogLevel
Core.DisplayAsserts
Core.AssertLimit
Core.IgnoreAlways
Core.ValidateAsWarning
Core.CrashOnFatalErrors
Core.RandomTimeSeed
Core.RandomTickSeed
Core.RandomSessionId
Core.EnableJuice
Core.JuiceServerIP
Core.JuiceUserType
Core.JuiceLogLevel
Core.JuiceValidateAsAssert
Core.BugSubmitTool
Core.B4BugServerIP
Core.GameConfigurationName
Core.UseStorageServer
Core.UseDiskCaching
Core.HardwareProfile
Core.HardwareCpuBias
Core.HardwareGpuBias
Core.ProfileDirectoryName
Core.MemoryStatsEnabled
Core.DetailedMemoryStatsEnabled
Core.Ps3FootSwitchCommands
Core.HttpDvdSimulation
Core.HttpDvdSeekPenalty
ResourceManager.Name
ResourceManager.CasBundleReadBufferSizeKb
ResourceManager.CasBundleDecompressBufferSizeKb
ResourceManager.CasBundleDecompressBufferCount
ResourceManager.BundleProfilingEnable
ResourceManager.SPUDecompressEnable
SyncedBFSettings.Name
SyncedBFSettings.NoMinimap
SyncedBFSettings.NoHud
SyncedBFSettings.NoMinimapSpotting
SyncedBFSettings.No3dSpotting
SyncedBFSettings.NoNameTag
dumpArenaMap
dumpMemPages
profiler.listTimers
profiler.report
profiler.reportMin
profiler.reportMinInterval
profiler.reportTimerMin
profiler.excludeCode
profiler.reset
profiler.enable
profiler.setProfilingLevel
vars.list
vars.set
vars.get
settings.list
settings.set
set
get
print
CustomizeInput.loadUserInputMap
CustomizeInput.saveUserInputMap
CustomizeInput.restoreUserInputMap
CustomizeInput.editInput
CustomizeInput.createInput
CustomizeInput.cancelListenForInput
CustomizeInput.addUndefinedInputAction
CustomizeInput.removeInputAction
CustomizeInput.notifyEntries
demo.pausePlayback
demo.playPlayback
demo.rewindPlayback
demo.setPlaybackFrame
demo.forwardFrames
demo.rewindFrames
demo.stopRecording
demo.startRecording
demo.forceDeltaTicks
demo.showFrameNumber
main.runLua
main.pauseGame
main.GameSpeed
main.playCommands
main.clearCommands
main.isServer
main.isClient
main.isLoading
main.resetPerformanceTrackers
Server.Paused
Game.CreateXenonDumps
Game.CloseDuplicateApps
Game.DumpMessages
Vars.HeartbeatEnabled
Vars.HeartbeatInterval
Memory.markAllocated
Memory.markFreed
Memory.markFreedPattern
Memory.markAllocatedPattern
Memory.BreakOnLargeRunTimeAlloc
Memory.BreakOnLargeRunTimeAllocSize
MemoryDisplay.OnScreenDisplayEnabled
MemoryDisplay.OnScreenDisplayCategory
MemoryDisplay.DisplayCoreByColor
Vars.network-debug-types
Vars.juice-alternative-naming-scheme
Juice.SpawnUpdateThread
Core.DialogLevel
UdpSocket.ReusePort
CpuTiming.Enable
JobTiming.ColorHighPriorityEnable
CrashDump.FullMemoryDump
CrashDump.WarnBeforeDoingMemoryDump
Vars.http-draw-stats
Vars.http-fs-keepalive-secs
Vars.http-fs-max-gap
Vars.debug-core-sleeptime
ResourceManager.AvoidBundledChunks
TurboLoader.Visualize
TurboLoader.VisualizeQueue
TurboLoader.ProfileSpikes
TurboLoader.SpikeTreshold
TurboLoader.NormalQuanta
TurboLoader.LoadingScreenQuanta
TurboLoader.EnableStep
TurboLoader.SingleStep
TurboLoader.AllowUrgent
TurboLoader.EnableHddIo
TurboLoader.SoakHddIo
TurboLoader.NetworkStats
TurboLoader.ScatterOnPpu
TurboLoader.UseOldDbxPath
Vars.database-dump-unresolved
Ant.SkeletonManagerDebug
antDebug.SkeletonBlocks
SharedDataManager.RegisterDebug
antDebug.ShowSceneOpMatrix
antDebug.ShowSceneOpMatrixInstances
antDebug.ShowControllerTree
antDebug.ShowSceneOpMatrixTree
antDebug.ControllerTreeTextScale
antDebug.ControllerTreeTextScroll
antDebug.ShowResourceMemory
antDebug.ShowRuntimeMemory
antDebug.MemoryBudgetSize
antDebug.DebugPackageAssets
antDebug.DebugPackageAssetsScroll
antDebug.DebugPackageAssetsName
Sequencer.pauseTime
Sequencer.triggerEventsOnScrubbing
Sequencer.renderTracks
Sequencer.renderStepSize
Effect.timeScale
Profiler.showDelayGuids
Memory.DisableHavokFreeListAllocator
Vars.physics-debug-character
Vars.physics-debug-character-collision
Vars.physics-character-default-static-friction
Vars.physics-character-default-dynamic-friction
Vars.debug-character-contact
Vars.render-char-contact-points
Vars.physics-character-infinite-sprint
Vars.physics-character-apply-keyframe-distance
Vars.visual-debugger-terrain-triangle-size
PhysicsVisualDebugger.EnableBoundingShapes
PhysicsVisualDebugger.ShapeAlpha
PhysicsVisualDebugger.EnableDestruction
PhysicsVisualDebugger.ViewDistance
PhysicsVisualDebugger.BroadphaseViewer
PhysicsVisualDebugger.MidphaseViewer
PhysicsVisualDebugger.RigidBodyCentreOfMassViewer
PhysicsVisualDebugger.ConstraintViewer
PhysicsVisualDebugger.ConvexRadiusViewer
PhysicsVisualDebugger.ActiveContactPointViewer
PhysicsVisualDebugger.InactiveContactPointViewer
PhysicsVisualDebugger.ToiContactPointViewer
PhysicsVisualDebugger.RigidBodyInertiaViewer
PhysicsVisualDebugger.MousePickingViewer
PhysicsVisualDebugger.PhantomDisplayViewer
PhysicsVisualDebugger.ShapeDisplayViewer
PhysicsVisualDebugger.SimulationIslandViewer
PhysicsVisualDebugger.SweptTransformDisplayViewer
PhysicsVisualDebugger.WorldMemoryViewer
PhysicsVisualDebugger.WorldSnapshotViewer
PhysicsVisualDebugger.WeldingViewer
PhysicsVisualDebugger.BreakableShapeConnectionViewer
PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer
Physics.HavokCounterMaxDepth
Vars.physics-draw-client-physics
Vars.physics-draw-server-physics
Vars.physics-pause-on-collision-overflow
Vars.physics-draw-effectsWorld
Vars.physics-spawn-debug
Vars.physics-character-correction
Vars.physics-draw-collision-tracking
Vars.physics-draw-collision-tracking-ew
Vars.physics-draw-effect-world-wakeup-stats
Vars.physics-assert-on-collision-overflow
Vars.physics-draw-ragdoll-raycast-hit
Vars.physics-draw-ragdoll-raycast-bbox
Vars.physics-aero-wing-forces
Vars.engine-fake-rpm-max-mod
Vars.physics-water-dampening
Vars.physics-water-lift
Vars.physics-water-resistance
Vars.physics-water-friction
Vars.physics-water-height-mod
Vars.physics-draw-water-forces
Vars.physics-water-density
Vars.physics-boat-hull-recalc
Vars.physics-draw-water-test
Vars.physics-draw-neighbour
Vars.engine-fake-rpm-mod
Vars.phy-max-resistance-force
Vars.phy-reg-p
Vars.phy-reg-d
Vars.physics-align-vehicle-limit-angle
Vars.physics-long-clampFactor
Vars.physics-lat-clampFactor
Vars.physics-linear-dampFactor
Vars.physics-angular-dampFactor
Vars.physics-vehicle-step-count-base
Vars.physics-vehicle-step-count-max
Vars.physics-vehicle-step-count-low-vel
Vars.physics-draw-center-of-mass
Vars.physics-static-breakm
Vars.physics-static-breakv
Vars.physics-draw-vehicle-proximity
Vars.physics-draw-spring-slope
Vars.physics-client-sim-free-ticks
Vars.physics-client-sim-interpolation-ticks
Vars.physics-optimized-ai-vehicles
Vars.UseTurnAroundForce
Vars.TurnAroundForceTimeLimit
Vars.TurnAroundForceFrontRearFactor
Vars.TurnAroundForceLeftRightFactor
Vars.chassis-restitution
Vars.chassis-friction
Vars.chassis-friction-at-low-velocity
Vars.vehicle-movement-timer
Vars.vehicle-stand-still-damping-linear-vel-limit
Vars.vehicle-stand-still-damping-angular-vel-limit
Vars.vehicle-anti-twist-inertia-multiplier
Vars.draw-wheel-friction
Vars.camera-collision-ignore-trees
Vars.physics-draw-boat-hull
Vars.physics-box-extra-damping
Vars.physics-water-linear-mod
Vars.physics-water-angular-mod
Vars.physics-boat-out-of-water-friction
Vars.physics-draw-loose-parts
Vars.physics-hinge-max-speed
Vars.physics-spring-max-speed
Vars.physics-lat-ff
Vars.physics-long-ff
Vars.physics-cs
Vars.physics-mf
Vars.physics-spring-force-mod
Vars.physics-spring-force-mod-lim
Vars.vehicle-plot-curves
Vars.tank-forward
Vars.tank-steer
Vars.tank-steer-fix-multiplier
Vars.tank-steer-fix-offset
Vars.wheel-slip-slow-velocity
Vars.wheel-slipratio-slow-b(long)
Vars.wheel-slipangle-slow-b(lat)
Vars.physics-extra-radius-mod
Vars.physics-draw-track
Vars.physics-brake-mod
Vars.physics-prog-exp
Vars.physics-sphere-move
Vars.physics-xz-comp
Vars.physics-override-sphere
Vars.physics-clamp-damp
Vars.physics-draw-spring
Vars.physics-draw-wing-forces
Vars.physics-wing-lift-scale
Vars.physics-flap-lift-scale
Vars.physics-angle-of-attack
Vars.physics-merge-islands
Vars.physics-particle-spawns-per-frame
Vars.physics-draw-added-contact-points
Vars.physics-client-side-dest-momentum-mod
Vars.physics-vehicle-anti-twist-enable
Vars.physics-vehicle-anti-twist-strength
RagdollEntity.ForceCrashOnDummyOverwrite
Vars.ragdoll-overflow-limit
Vars.ragdoll-high-activity-limit
Vars.ragdoll-active-contact-point-limit
Vars.ragdoll-draw-contact-point-per-bone
Vars.ragdoll-draw-bones
Vars.ragdoll-draw-init-pose
Vars.ragdoll-pause-after-init
Vars.ragdoll-render-stats
Vars.ragdoll-settle-angularvelocity
Vars.ragdoll-settle-linearvelocity
Vars.ragdoll-settle-minactivetime
Vars.physics-debug-proximity
Vars.character-uphill-speed-modifier
Vars.character-downhill-speed-modifier
physics.parachute.debug
Vars.physics-character-waterDamping
Heightfield.CacheSize
Heightfield.MaxRaycastTransfersPerFrame
Heightfield.MaxBlockTransfersPerFrame
Heightfield.DrawDebugInfoEnable
Heightfield.DrawPrimingBoxes
Vars.audio-write-aiff-file
Vars.audio-distance-filter-max-distance
Vars.audio-distance-filter-min-distance
Vars.audio-distance-max-cutoff
Vars.audio-distance-min-cutoff
Vars.audio-emitter-max-cutoff
Vars.audio-emitter-min-cutoff
Vars.audio-occlusion-enable
Vars.audio-reverb-distance-falloff
Vars.audio-max-obstruction-queries
Vars.audio-obstruction-stage-threshold
Vars.audio-max-obstruction
Vars.audio-max-obstructiondistance
Vars.audio-obstruction-velocitythreshold
Vars.audio-obstruction-max-inactivetime
Vars.audio-enable-profiler
Vars.audio-max-time-inaudible
Vars.audio-max-time-suspended
Vars.audio-max-time-blocked
Vars.audio-doppler-pitch-smooth-factor
Vars.audio-obstruction-smooth-rate
Vars.audio-priority-grace-period
Vars.audio-priority-perceived-loudness-factor
Vars.audio-listener-maxvelocitydiff
Vars.audio-scope-debug
Vars.audio-log-wave-disk-reads
Mesh.DrawLods
Mesh.DrawBoxes
Mesh.DrawStats
Mesh.DrawNames
Mesh.DrawShaders
DebugRender.TextTimeVisible
DebugRender.DebugTextEnabled
Decal.DebugInfoEnable
Decal.DebugInfoDecalLineCount
Decal.DebugTransformEnable
Enlighten.StaticLightProbesEnable
Enlighten.DynamicLightProbesEnable
Vars.pointcloud-decompress-jobs-enable
Vars.pointcloud-streaming-readahead-time
Vars.pointcloud-vertexbuffer-count
Vars.pointcloud-sample-rate-multiplier
Mesh.DrawEnable
Mesh.DrawRigidEnable
Mesh.DrawSkinnedEnable
Mesh.DrawCompositeEnable
Mesh.DrawMovableCompositeEnable
Mesh.DrawNonMovableCompositeEnable
Mesh.RigidBatchingEnable Mesh.SkinnedBatchingEnable
Mesh.CompositeBatchingEnable
Mesh.BufferInstancingEnable
Mesh.MaxBatchInstanceCount
Mesh.ForceInstancingEnable
Mesh.ForceBatchMovableCompositeMeshesEnable
Mesh.RandomPartsEnable
Mesh.ZOnlyEnable
ShaderSystem.MaxContextDrawBlockCount
Occlusion.OccluderJobs
Occlusion.RasterizeJobs
Occlusion.NormalViewDistance
Occlusion.TerrainViewDistance
Occlusion.HighPriorityViewDistance
Occlusion.DrawStats
Occlusion.DrawAcceptedTriangles
Occlusion.DrawRejectedTriangles
Occlusion.DrawDoubleSidedMeshes
Occlusion.DebugBinaryColor
Occlusion.DebugBinaryColor.x
Occlusion.DebugBinaryColor.y
Occlusion.DebugBinaryColor.z
DestructionVolume.PixelsPerMeter
DestructionVolume.DistanceFieldMultiplier
DestructionVolume.TexturePoolSize
DestructionVolume.DrawDebugVolumes
DestructionVolume.JobsEnable
DestructionVolume.ForceUpdateEnable
CompositeMeshEntity.DrawEnable
RigidMeshEntity.DrawEnable
RigidMeshEntity.ZPassEnable
ColorCorrection.DrawColorGradingCubes
DebugMenu.RaycastDebugClient
DebugMenu.RaycastDebugServer DebugMenu.RaycastUseCollision DebugMenu.RaycastAsyncEnable DebugMenu.RaycastLength DebugCamera.EnableCameraShortcuts DebugMenu.Enable DebugMenu.AlwaysAllowModeToggle DebugMenu.AlwaysBindPause MultiProfiler.ReportViewModes PhysicsRender.RenderLatencyCollisionMeshes PhysicsRender.LatencyCollisionViewDistance Vars.wait-load AILocoComp.debugPathfindingPath AILocoComp.debugSharedMemory AILocoComp.sendServerPositionTime AILocoComp.serverSpeedThreshold AILocoComp.serverPoseDebug Collision.MaterialCollisionStats Vars.network-banger-cull-distance-near Vars.network-banger-cull-distance-far Vars.network-banger-cull-area-factor Vars.network-banger-cull-camera-fov ServerAdministrationLog.DebugOutput ant.DetailedCollision.forceServerPoseUpdate Ai.InfiniteAmmo Weapons.debugCurrentWeapon Weapons.instantReloadDisabledTime Vars.ragdoll-frames-before-copy Soldier.renderShootSpace Soldier.renderPosition Soldier.renderBoundingBox Soldier.renderHeadCollision Soldier.renderServerHealth Soldier.ServerVehicleRagdollEnabled Soldier.minVelocityForDamage Vars.ant-pad-state-debug Vars.physics-dont-despawn-server-ragdoll Vars.debug-auto-driver Vars.render-vehicle-cutscene-transform Player.zeroRespawnTimeOnSuicide Player.zeroGlobalRespawnTime Player.refusedReviveRespawnTimeMultiplier Player.ignoreLevelWarmUpTimers Level.Start Vars.server-drawAreaTriggerGeometry DriverComponent.DrawDebug Vars.show-exit-points UnlockComponent.Debug Explosion.DebugOcclusion Explosion.UseAsyncOcclusionRaycasts Player.AddSpecifiedWeapons Vars.vehicle-interact-cooldown-time Player.logTimeInCurrentState Vars.server-drawClearAreaTrigger Vars.server-drawClearAreaTriggerTime Server.DrawCombatAreaGeometry Server.IsDesertingAllowed Vars.server-drawDamageAreaTrigger Vars.server-drawDamageAreaTriggerTime Vars.server-drawTriggerGeometry Vars.server-drawLookAtTriggerGeometry server.drawUnderFireTriggerRadius Vars.server-drawVehicleStateTriggerInfo Vars.network-prediction Network.GhostCountWarning Network.GhostCountWarningThreshold Network.GhostCountWarningInstanceThreshold Network.GhostCountWarningInfo Network.GhostCountWarningTime Network.GhostCountWarningDrawX Network.GhostCountWarningDrawY Network.DebugServerInput Vars.physics-draw-rotation-bodies Vars.physics-crush-damage-mod Vars.physics-crush-damage-body-mod Vars.enable-weapon-transform-debug Vehicle.MaterialCollisionStatsServer Vehicle.DamageAngleOfImpactServer Vehicle.RenderBoundingBoxServer Vehicle.ShowComponentUpdateStatsServer Vehicle.KeyframeDebugServer Vars.ForceEnableFriendlyFire Vehicle.PartComeLooseScaleServer DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision DynamicAvoidance.vehiclePredictionDebug Vars.debug-draw-locking-server Vars.projectile-dispersion-enabled Weapon.Gunsway.DispersionEnabled Vars.projectile-render-server-trail Vars.projectile-trail-timeout Vars.projectile-render-latency-collision Vars.projectile-render-collision Vars.ragdoll-allow-bullet-impulse VegetationSystem.TreeImpulseBulletMultiplier VegetationSystem.TreeImpulseThreshold Vars.material-impact-stats Vars.projectile-render-position Vars.explosionPackRenderForward Vars.projectile-extra-lmd Vars.projectile-extra-amd Collision.DebugServerCollision VegetationSystem.TreeImpulseMissileMultiplier server.missile.render.wanted.adjustments Vars.missile-locking-debug Vehicle.CheckGroundOnVehicleProjectileInterval Vehicle.CheckGroundOnVehicleProjectileRayLength Vars.server-drawArtilleryStrikeGeometry Vars.server-drawArtilleryStrikeGeometryDrawTime Explosion.NormalOffset VegetationSystem.TreeImpulseExplosionMultiplier Vars.audio-big-world-debug Vars.soundJobEnable Vars.audio-debug-soundareas Vars.audio-soundstates-debug Vars.audio-vo-event-entity-debug Vars.visualInterpolationEnabled Vars.mission-design-stats Vars.pause-on-fire Vars.disable-entities Vars.disable-interpolation Vars.disable-camera Vars.disable-input-postfetch Client.LoadingDebugInfoEnabled Debug.TickGameByPressingT Client.DrawStats Client.DrawFps Client.DrawObjectLimits Client.DrawNetworkStats Vars.movie-component-enable Vars.movie-component-update-enable Vars.movie-component-external-time-enable Vars.movie-component-debug-enable Collision.DebugClientCollision EffectManager.ShowActiveCount EffectManager.WarnOriginSpawning ProfileOptionsManager.Log ProfileOptionsManager.EnableLoad SoldierRender.Enable SoldierRender.ForegroundWeaponZPassEnable SoldierRender.ForegroundSoldierZPassEnable SoldierRender.Debug1pAnims SoldierRender.WeaponFovEnable SoldierRender.FirstPersonTransformEnable SoldierRender.FirstPersonShadowEnable SoldierRender.FirstPersonForegroundEnable SoldierRender.ViewStateEnable Vehicle.DrawEnable Render.StereoConvergence Render.StereoSeparation Vars.disable-client-animations Soldier.occlusionBoxTreshold Soldier.occlusionBoxScale Juice.logClientTestingEvents Vars.fade-debug Vars.disable-client-correction Vars.animatedTransformDebug Vars.CharacterAnimationDebug Vars.CharacterAnimationSpaceDebug HitReaction.EnableDebug HitReaction.BoneType HitReaction.WeaponType HitReaction.FireDist Vars.animated-camera-base-fov ChaseCamera.DrawPositionTrail ChaseCamera.DrawForceVectorTrail ChaseCamera.DrawForceFieldContactPoints ChaseCamera.DrawCapsuleContactPoints ChaseCamera.ContactPointsTimeVisible ChaseCamera.LockThreshold ChaseCamera.LastMoveThreshold Vars.camera-shake-realeasetime ChaseCamera.activateDebugMode ChaseCamera.pillRenderingType ChaseCamera.forceFieldRenderingType ChaseCamera.renderPosition CameraManager.FadeTime CameraManager.FadeWaitTime CameraManager.FadeSwitches CameraManager.RunInSim FreeCamera.Smoothness FreeCamera.ScaleInputTime Vars.freecam-rotatespeed-superslow Vars.freecam-rotatespeed-veryslow Vars.freecam-rotatespeed-slow Vars.freecam-rotatespeed-medium Vars.freecam-rotatespeed-fast Vars.freecam-rotatespeed-superfast Vars.freecam-enableMoveUpDown StaticCamera.DisableLooseParts Vars.muzzle-flash-debug Vars.muzzle-flash-debug-time Client.Weapon.disableControllableFinder Client.Weapon.DisableMuzzleFlashFovCalc Vars.find-controllable-in-aim-use-async-raycasts Vars.find-controllable-in-aim-render-debug Vars.find-controllable-in-aim-render-debug-time Vars.find-controllable-in-aim-syncedray-safety-margin Vars.disable-input Vars.scripted-input Vars.draw-input Vars.disable-input-cache Vars.cache-ui-input Keybindings.InteractiveMode Vars.pad-input-scaling Vars.UseRawMouseInput Vars.show-mouse-cursor Vars.mouse-input-scaling Vars.scroll-wheel-input-scaling Vars.mouse-input-joysim-deadzone Vars.mouse-input-joysim-deadzone-debug Vars.excess-input-strength Vars.excess-input-limit Vars.excess-input-debug-axis Player.CurrentActionMap Input.CurrentSticksSlot Input.CurrentButtonsSlot Player.DebugInputRestriction Player.DrawActiveUnlocks Vars.draw-player-groups Vars.client-material-impact-stats Vars.warn-origin-spawning Vars.projectile-render-impact-normals Vars.projectile-render-hit-detail-mesh 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ANTRagdoll.EnableExperimentalBlend ANTRagdoll.OnCollisionUpVelocity Input.StrafeSpeedWhileSprintingMultiplier Input.ChangePoseToProneTimeToHoldDown Input.DisableProneWaterLevel Input.DisableCrouchWaterLevel antDebug.DrawIKDebug proximityHook.DetectionRayMaxScale proximityHook.DetectionRayMinScale proximityHook.testDebug proximityHook.checkUpdateInterval proximityHook.hitWarningSpeed proximityHook.checkExtentsStand proximityHook.checkExtentsStand.x proximityHook.checkExtentsStand.y proximityHook.checkExtentsStand.z proximityHook.checkExtentsCrouch proximityHook.checkExtentsCrouch.x proximityHook.checkExtentsCrouch.y proximityHook.checkExtentsCrouch.z proximityHook.checkExtentsProne proximityHook.checkExtentsProne.x proximityHook.checkExtentsProne.y proximityHook.checkExtentsProne.z proximityHook.checkOffsetStand proximityHook.checkOffsetStand.x proximityHook.checkOffsetStand.y proximityHook.checkOffsetStand.z proximityHook.checkOffsetCrouch proximityHook.checkOffsetCrouch.x proximityHook.checkOffsetCrouch.y proximityHook.checkOffsetCrouch.z proximityHook.checkOffsetProne proximityHook.checkOffsetProne.x proximityHook.checkOffsetProne.y proximityHook.checkOffsetProne.z proximityHook.interactHeight proximityHook.interactDistance SoldierBoundsChecker.updateSpeedLimit SoldierBoundsChecker.constDeltaPos SoldierBoundsChecker.constDeltaForward SoldierBoundsChecker.constDeltaTime SoldierBoundsChecker.constUpdateDelay SoldierBoundsChecker.constMinUpdateDelayTime SoldierBoundsChecker.debug Vehicle.ShowLockOnPositionDebugInfo Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast Vehicle.MaxLockOnPositionDistance Weapon.renderShootSpace Vars.autoaim-debug-output Vars.dispersion-debug-output Vars.dispersion-debug-output-offset-x Vars.dispersion-debug-output-offset-y WeaponFiring.ClientDebug WeaponFiring.ServerDebug WeaponFiring.CorrectionDebug WeaponFiring.QuickSwitchDeployTime WeaponFiring.QuickSwitchFireDelay WeaponFiring.QuickSwitchBackDelay Vars.explosion-override-damage DynamicAvoidance.forceFieldCushionLength DynamicAvoidance.forceFieldInitialForceFactor DynamicAvoidance.forceFieldMaxForce Player.EnableAllUnlocks Player.DisableAllUnlocks Player.EnableSpecifiedUnlocks Vars.bullet-override-damage Soldier.RenderLookAtPosition DynamicAvoidance.antPredictionMaxTimeUntilCollision DynamicAvoidance.antPredictionDebug AntDebug.DrawDisabledBones AntDebug.DrawYaw antDebug.DrawDebugYawText ant.Minimal3pServer Vars.rotation-speed-limit WarpAnimationEntity.debugWarpPoint ant.DetailedCollision.debugLatency ant.DetailedCollision.renderBones ant.DetailedCollision.renderBonesOnRayTest ant.DetailedCollision.renderLatencyCollision ant.DetailedCollision.renderCollisionBoneTransforms ant.DetailedCollision.renderLatencyCollisionPoseTimes Vars.cycle-weapon-loops Vars.weapon-switching-mouse-wheel-repeat-delay ITK.DrawITKDebugInfoClient ITK.DrawITKDebugInfoServer Vars.dynamic-object-cull-distance-near Vars.dynamic-object-cull-distance-far 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Core.RandomSessionId Core.EnableJuice Core.JuiceServerIP Core.JuiceUserType Core.JuiceLogLevel Core.JuiceValidateAsAssert Core.BugSubmitTool Core.B4BugServerIP Core.GameConfigurationName Core.UseStorageServer Core.UseDiskCaching Core.HardwareProfile Core.HardwareCpuBias Core.HardwareGpuBias Core.ProfileDirectoryName Core.MemoryStatsEnabled Core.DetailedMemoryStatsEnabled Core.Ps3FootSwitchCommands Core.HttpDvdSimulation Core.HttpDvdSeekPenalty ResourceManager.Name ResourceManager.CasBundleReadBufferSizeKb ResourceManager.CasBundleDecompressBufferSizeKb ResourceManager.CasBundleDecompressBufferCount ResourceManager.BundleProfilingEnable ResourceManager.SPUDecompressEnable SyncedBFSettings.Name SyncedBFSettings.NoMinimap SyncedBFSettings.NoHud SyncedBFSettings.NoMinimapSpotting SyncedBFSettings.No3dSpotting SyncedBFSettings.NoNameTag SyncedBFSettings.OnlySquadLeaderSpawn SyncedBFSettings.GameModeCounterModifier PerformanceTracker.Name PerformanceTracker.Enabled PerformanceTracker.Interval PerformanceTracker.SupressPerformanceStatsOnIdle PerformanceTracker.SupressPerformanceStatsUntilSpawned PerformanceTracker.JuiceLogPerformance Server.Name Server.InstancePath Server.RemoteControlPort Server.QueryPortOffset Server.MaxQueriesPerSecond Server.DebrisClusterEnabled Server.VegetationEnabled Server.WaterPhysicsEnabled Server.IsDesertingAllowed Server.IsRenderDamageEvents Server.RespawnOnDeathPosition Server.IsStatsEnabled Server.IsNetworkStatsEnabled Server.IsAiEnabled Server.IsDestructionEnabled Server.IsTreeDestructionEnabled Server.IsSoldierAnimationEnabled Server.IsSoldierDetailedCollisionEnabled Server.LoadSavePoint Server.SavePoint Server.DisableCutscenes Server.HavokVisualDebugger Server.HavokCaptureToFile Server.ShowTriggerDebugText Server.TimeoutGame Server.TimeoutTime Server.PlayerCountNeededForMultiplayer Server.AILooksIntoCamera Server.DebugMenuClick Server.IsInternetSimulationEnabled Server.MinLatency Server.MaxLatency Server.PacketDrops Server.DropSpikeChance Server.MinDropDuration Server.MaxDropDuration Server.ReorderingChance Server.DuplicationChance Server.CorruptionChance Server.ThreadedLoadingEnable Server.JobEnable Server.ThreadingEnable Server.DrawActivePhysicsObjects Server.IsRanked Server.UnlockResolver Server.ScoringLogEnabled Server.LoadingTimeout Server.IngameTimeout Server.OutgoingFrequency Server.IncomingRate Server.OutgoingRate Server.IsReconfigurable Server.Playlist Server.ForcePlaylist Server.DedicatedServerCpu Server.AutoUnspawnBangers Server.RegulatedAIThrottle Server.EnableAnimationCulling Server.FallBackToSquadSpawn Server.IsPresenceEnabled Server.SaveGameVersion Server.ServerName Server.ServerPassword Server.VehicleSpawnAllowed Server.VehicleSpawnDelayModifier Server.HumanHealthMultiplier Server.RespawnTimeModifier Server.AdministrationEnabled Server.AdministrationLogEnabled Server.AdministrationTimeStampLogNames Server.AdministrationEventsEnabled Server.AdministrationServerNameRestricted Server.AdministrationPassword Server.RemoteAdministrationPort GameMode.Name GameMode.Information VeniceOnline.Name VeniceOnline.UseFallback VeniceOnline.Platforms VeniceOnline.EntitlementQueries VeniceOnline.EnableSnowroller VeniceOnline.SnowrollerOrphanTimeout VeniceOnline.QueueCapacityOverride VeniceOnline.PunkBusterActivateClient VeniceOnline.PunkBusterActivateServer Game.Name Game.MaxPlayerCount Game.MaxSpectatorCount Game.LogFileEnable Game.LogFileCollisionMode Game.LogFileRotationHistoryLength Game.Level Game.ResourceRefreshAlwaysAllowed Game.InputConfiguration Game.DefaultTeamId Game.UseSpeedBasedDetailedCollision Game.UseSingleWeaponSelector Game.Platform Game.AutoAimEnabled Game.PS3ContentRatingAge Game.HasUnlimitedAmmo Game.HasUnlimitedMags Game.RotateLogs Game.LogHistory Game.AdjustVehicleCenterOfMass Game.Version Game.LayerInclusionTable Game.DefaultLayerInclusion Game.TimeBeforeSpawnIsAllowed Game.LevelWarmUpTime Game.EnableLoadingProfile Game.TimeToWaitForQuitTaskCompletion Game.Player Game.SoldierWeaponSwitching Game.DifficultySettings Game.DifficultyIndex Game.MetadataContainers Game.AimAssistEnabled Game.AimAssistUsePolynomials Game.ForceFreeStreaming Game.ForceDisableFreeStreaming Game.IsGodMode Game.IsJesusMode Game.IsJesusModeAi Game.CurrentSKU Game.GameAdministrationEnabled Game.AllowDestructionOutsideCombatArea Game.DisableDestructionAndDamage Client.Name Client.IsSpectator Client.VsyncEnable Client.VisualFrameInterpolation Client.OccludersEnabled Client.DebrisClusterEnabled Client.VegetationEnabled Client.WorldRenderEnabled Client.TerrainEnabled Client.WaterPhysicsEnabled Client.OvergrowthEnabled Client.EffectsEnabled Client.EmittersEnabled Client.PadRumbleEnabled Client.LipSyncEnabled Client.OnDamageSpottingEnabled Client.IgnoreClientFireRateMultiplier Client.PauseGameOnStartUp Client.SkipFastLevelLoad Client.InputEnable Client.ScreenshotToFile Client.ScreenshotFilename Client.ScreenshotSuffix Client.LoadMenu Client.IsPresenceEnabled Client.DebugMenuOnLThumb Client.InvertFreeCamera Client.RenderTags Client.Team Client.SpawnPointIndex Client.ServerIp Client.SecondaryServerIp Client.InvertPitch Client.InvertPadPcRightStick Client.Scheme0FlipY Client.Scheme1FlipY Client.Scheme2FlipY Client.InvertYaw Client.AimScale Client.PcPadDeadZone Client.IsInternetSimulationEnabled Client.MinLatency Client.MaxLatency Client.MinIncomingLatency Client.MaxIncomingLatency Client.PacketDrops Client.DropSpikeChance Client.MinDropDuration Client.MaxDropDuration Client.ReorderingChance Client.DuplicationChance Client.CorruptionChance Client.HavokVisualDebugger Client.HavokVDBShowsEffectsWorld Client.HavokCaptureToFile Client.UseMouseAndKeyboardSystem Client.UseGlobalGamePadInput Client.ThreadedLoadingEnable Client.ShowBuildId Client.ExtractPersistenceInformation Client.EnableRestTool Client.LocalVehicleSimulationEnabled Client.AsyncClientBulletEntity Client.AutoUnspawnDynamicObjects Client.IncomingFrequency Client.IncomingRate Client.OutgoingRate Client.LoadingTimeout Client.LoadedTimeout Client.IngameTimeout Client.QuitGameOnServerDisconnect UI.Name UI.System UI.Bundles UI.ProfileOptions UI.Language UI.EnabledLanguages UI.OneBundlePerGraph VeniceUI.Name VeniceUI.MetaDataAssetPath Persistence.Name Persistence.StatCategoryTreeCollection Persistence.MPProfile Persistence.SPProfile Persistence.CoopProfile Persistence.PointSystemParams Persistence.AllUnlocksAlwaysUnlocked Persistence.LicenseConfig BFServer.Name BFServer.AutoBalance BFServer.OverrideAutoBalance BFServer.ForceTeamForPlayerTag BFServer.ForceTeamForPlayerTagTeam BFServer.NoInteractivityTimeoutTime BFServer.NoInteractivityThresholdLimit BFServer.NoInteractivityRoundBan BFServer.TeamKillCountForKick BFServer.TeamKillValueForKick BFServer.TeamKillValueIncrease BFServer.TeamKillValueDecreasePerSecond BFServer.TeamKillKickForBan BFServer.RoundStartPlayerCount BFServer.RoundRestartPlayerCount BFServer.RoundStartCountdown BFServer.RoundRestartCountdown BFServer.BannerUrl BFServer.ServerDescription BFServer.ServerMessage BFServer.ServerAdministrationSettings BFServer.ServerAdministrationMapRotation BFServer.ServerAdministrationRoundsPerMap BFServer.IsManDownRotationEnabled BFServer.IsKillerCameraEnabled BFServer.MapSequencerEnabled BFServer.GameSize BFServer.PingSite BFServer.DefaultVoiceChannel Decal.Name Decal.Enable Decal.DrawEnable Decal.SystemEnable Decal.StaticBufferMaxVertexCount Decal.RingBufferMaxVertexCount Decal.DebugMemUsageEnable Decal.DebugWarningsEnable Decal.NvidiaStreamOutputWorkaroundEnable GameTime.Name GameTime.JoinJobsTimeLimit GameTime.YieldTimeLimit GameTime.YieldTime GameTime.UseWaitableTimers GameTime.MaxSimFps GameTime.MaxVariableFps GameTime.MaxInactiveVariableFps GameTime.ForceDeltaTime GameTime.ForceDeltaTickCount GameTime.ClampTicks GameTime.VariableSimTickTimeEnable GameTime.ForceUseSleepTimer GameTime.ForceSinglePlayerFixedTick GameTime.TimeScale EffectManager.Name EffectManager.MaxNewEffectsPerFrameCount EffectManager.SizeToGrowNewEffectsContainer EffectManager.EffectQuality Online.Name Online.Backend Online.PeerBackend Online.Environment Online.IsSecure Online.Provider Online.RichPresence Online.ChatSettings Online.MatchmakingToken Online.MatchmakeImmediately Online.MatchmakingOptions Online.MatchmakingMode Online.Region Online.SupportHostMigration Online.NegativeUserCacheRefreshPeriod RenderDevice.Name RenderDevice.NullDriverEnable RenderDevice.RefDriverEnable RenderDevice.WarpDriverEnable RenderDevice.Dx10Dot0Enable RenderDevice.Dx10Dot1Enable RenderDevice.Dx10PlusEnable RenderDevice.Dx11Enable RenderDevice.CreateMinimalWindow RenderDevice.DriverInternalThreadingEnable RenderDevice.DebugInfoEnable RenderDevice.DebugBreakOnErrorEnable RenderDevice.DebugBreakOnWarningEnable RenderDevice.DebugBreakOnInfoEnable RenderDevice.DebugBreakIgnoredIDs RenderDevice.FullscreenModeEnable RenderDevice.Fullscreen RenderDevice.FullscreenHeight RenderDevice.FullscreenWidth RenderDevice.FullscreenRefreshRate RenderDevice.FullscreenOutputIndex RenderDevice.PresentInterval RenderDevice.TripleBufferingEnable RenderDevice.RenderAheadLimit RenderDevice.NvApiEnable RenderDevice.NvPerfHudEnable RenderDevice.NvStereoEnable RenderDevice.MinDriverRequired RenderDevice.NvidiaMinDriverVersion RenderDevice.AmdMinDriverVersion RenderDevice.MultiGpuValidationEnable Window.Name Window.PosX Window.PosY Window.Width Window.Height Window.BordersEnable Window.AutoSize Window.FullscreenAutoSize Window.FullscreenWhenJoiningServer Window.EnableEscape Window.EnableInputOnActivate Window.HibernateOnClose Window.Hidden Window.Minimized Enlighten.Name Enlighten.Enable Enlighten.ForceDynamic Enlighten.SaveRadiosityTexturesEnable Enlighten.TemporalCoherenceThreshold Enlighten.SkyBoxScale Enlighten.MinSystemUpdateCount Enlighten.JobCount Enlighten.ShadowsEnable 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Enlighten.AlbedoDefaultColor.z Enlighten.TerrainMapEnable Enlighten.EmissiveEnable SyncedGame.Name SyncedGame.DisableToggleEntryCamera SyncedGame.DisableRegenerateHealth SyncedGame.EnableFriendlyFire SyncedGame.AllowClientSideDamageArbitration SyncedGame.DifficultyIndex SyncedGame.ManDownTimeModifier SyncedGame.BulletDamageModifier Sound.Name Sound.Enable Sound.AudioSystemUri Sound.VOCommon Sound.VOEnglish Sound.VOSpanish Sound.VOFrench Sound.VOGerman Sound.VOItalian GameAnimation.Name GameAnimation.UseAnimationDrivenCharacter GameAnimation.AntOnClientOnlyGamemodes GameAnimation.ServerEnable GameAnimation.ClientEnable GameAnimation.UseRawGamepadInput GameAnimation.TemporalLoddingFirstDeltaTime GameAnimation.TemporalLoddingSecondDeltaTime GameAnimation.TemporalLoddingThirdDeltaTime GameAnimation.TemporalLoddingFourthDeltaTime GameAnimation.TemporalLoddingFifthDeltaTime GameAnimation.TemporalLoddingSixthDeltaTime GameAnimation.TemporalLoddingFirstDistance GameAnimation.TemporalLoddingSecondDistance GameAnimation.TemporalLoddingThirdDistance GameAnimation.TemporalLoddingFourthDistance GameAnimation.TemporalLoddingFifthDistance GameAnimation.TemporalLoddingSixthDistance GameAnimation.TemporalLoddingFarDistance Network.ProtocolVersion Network.TitleId Network.ClientPort Network.ServerPort Network.MaxGhostCount Network.MaxClientCount Network.MaxClientFrameSize Network.MaxServerFrameSize Network.XlspAddress Network.ServerAddress Network.ClientConnectionDebugFilePrefix Network.ServerConnectionDebugFilePrefix Network.TimeNudgeGhostFrequencyFactor Network.TimeNudgeBias Network.IncrementServerPortOnFail Network.UseFrameManager Network.TimeSyncEnabled Network.ConnectTimeout Demo.RecordDemoFileName Demo.PlaybackDemoFileName Demo.TimeDemo Demo.LockToPlayerName Demo.ForcedDeltaTickCount Demo.StartProfilingOnFrame Demo.StopProfilingOnFrame Demo.PauseOnStartup Demo.AllowOverwrite Demo.LogPerformance Demo.SuppressDebugLog Demo.ShutdownOnDemoComplete Demo.LoopingDemo Demo.TakeScreenshotOnFrame Physics.Enable Physics.ClientEffectWorldThreadCount Physics.ClientWorldThreadCount Physics.ServerWorldThreadCount Physics.IntegrateJobCount Physics.CollideJobCount Physics.EnableAIRigidBody Physics.ForestEnable Physics.EnableJobs Physics.HeightfieldRSXStreaming Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart PhysicsRender.RenderDestructionConnections PhysicsRender.RenderEntityStats PhysicsRender.RenderPartBoundingBoxes PhysicsRender.RenderOnlyBoundingBoxes Pathfinding.TypesToDrawMask Pathfinding.DrawPolygonOutline Pathfinding.DrawFilledPolygons Pathfinding.DrawConnections Pathfinding.DrawObstacles Pathfinding.DrawStats Pathfinding.DrawMemory Pathfinding.DrawTimings Pathfinding.TextStartX Pathfinding.TextStartY Pathfinding.TextOffsetY Pathfinding.ReplayMode Pathfinding.OriginalPaths Pathfinding.RandomPositions Pathfinding.PotentialObstacles Ant.UsePA Ant.UseHIK Ant.BlockOnJobs Ant.InterpolatePoses Ant.AllowVariableTickLength Ant.UseWeaponFov Ant.ForcePoseUpdate Ant.ForceLodDistance Ant.UseCameraFov Ant.EnablePA Ant.ClientEmulatesServer Ant.UpdateEnable Ant.EnablePackageCache Ant.EnableDebugLogFile Ant.EnablePoseJobs Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.LeanSignalScale Ant.LeanSignalClamp Ant.DetailedCollisionSpeedLimit AntMemory.MemoryPoolSize AntMemory.SlotMemorySize AntMemory.NoOnDemandMemorySize AntMemory.EnableOnDemandLoad AntMemory.NumberOfGearSlots AntMemory.StaticResourcePoolSize AntMemory.StaticResourcePoolAssets AntMemory.BundleResourcePoolAssets AntMemory.StaticBundleImportCount Render.Enable Render.InactiveSkipFrameCount Render.JobEnable Render.BuildJobSyncEnable Render.DrawInfo Render.DrawFps Render.DrawFpsMethod Render.Fullscreen Render.ForceVSyncEnable Render.XenonRingBufferSize Render.XenonBufferTwoFramesEnable Render.XenonPresentImmediateThreshold Render.XenonGammaCompensationEnable Render.Ps3FrameMainBufferSize Render.Ps3FrameLocalBufferSize Render.Ps3LinearFrameCmdBufEnable Render.Ps3CellMemoryTexturesEnable Render.GcmHudEnable Render.Ps3Res1280x704Enable Render.PerfOverlayEnable Render.PerfOverlayVisible Render.PerfOverlayLatestFrameTimeEnable Render.CameraCutMaxFrameTranslation Render.EmittersEnable Render.EntityRenderEnable Render.MeshMergingEnable Render.DebugRendererEnable Render.DebugRenderServiceEnable Render.InitialClearEnable Render.GpuProfilerEnable Render.NearPlane Render.ViewDistance Render.ForceFov Render.FovMultiplier Render.ForceOrthoViewEnable Render.ForceOrthoViewSize Render.ForceSquareOrthoView Render.DestructionVolumeDrawEnable Render.EdgeModelsEnable Render.EdgeModelCastShadowsEnable Render.EdgeModelDepthBiasEnable Render.EdgeModelShadowDepthBiasEnable Render.EdgeModelScreenAreaScale Render.EdgeModelSpuInstancingEnable Render.EdgeModelUseMainLodEnable Render.EdgeModelForceLod Render.EdgeModelUseLodBox Render.EdgeModelLodScale Render.EdgeModelMaxVisibleInstanceCount Render.EdgeModelCullEnable Render.EdgeModelFrustumCullEnable Render.EdgeModelOcclusionCullEnable Render.EdgeModelAdditionalCullEnable Render.EdgeModelDrawBoxes Render.EdgeModelDrawStats Render.StaticModelEnable Render.StaticModelMeshesEnable Render.StaticModelZPassEnable Render.StaticModelPartCullEnable Render.StaticModelPartFrustumCullEnable Render.StaticModelPartOcclusionCullEnable Render.StaticModelPartShadowCullEnable Render.StaticModelDrawBoxes Render.StaticModelDrawStats Render.StaticModelPartOcclusionMaxScreenArea Render.StaticModelCullJobCount Render.StaticModelCullSpuJobEnable Render.LockView Render.ResetLockedView Render.SplitScreenTestViewCount Render.FadeEnable Render.FadeWaitingEnable Render.ForceBlurAmount Render.ForceWorldFadeAmount Render.BlurEnable Entity.Name Entity.EditorGameViewEnable Entity.SpawnSubLevelsFromLogic Entity.ExecutionMode subLevel.streamInServer BugManager.submitBug BugManager.getOSInfo BugManager.getReportedBy BugManager.getChangelist BugManager.getPlatform BugManager.getFrostbiteChangelist BugManager.getJuiceSessionId presenceTest.setMode presenceTest.setController presenceTest.getNewsTicker presenceTest.downloadUpdate presenceTest.startMatchmaking presenceTest.joinGame presenceTest.claimReservation presenceTest.getFriends presenceTest.joinFriend presenceTest.setPeerMode presenceTest.completeMission presenceTest.createPlaygroup presenceTest.setPlaygroupAttribute presenceTest.joinPlaygroupByInviteToken presenceTest.leavePlaygroup presenceTest.kickFromPlaygroup presenceTest.getBucketUnlocks presenceTest.getRankUnlocks presenceTest.getWeaponUnlocks presenceTest.requestEorStats presenceTest.setLocalStat presenceTest.getClientMPStat presenceTest.getLeaderboard presenceTest.setUserInfoAttribute presenceTest.setUserSetting presenceTest.getUserSetting presenceTest.uploadBlob presenceTest.downloadBlob presenceTest.fakeFinalize presenceTest.reportServerBanner presenceTest.getBestWeaponAndVehicle serverDestruction.destroyLevel ServerMetrics.Enabled ServerMetrics.ReportName ServerMetrics.TickTelemetryEnabled ServerMetrics.DevelopmentTelemetryEnabled ServerMetrics.PerformanceTelemetryEnabled ServerMetrics.JuiceTelemetryEnabled ServerMetrics.PerformanceProfileStateEnabled ServerMetrics.TransactionTelemetryEnabled ServerMetrics.CompressTransactions ClientMetrics.Enabled server.finishGame server.autoRestartLevel server.startNextLevel server.autoStartNextLevel server.endRound server.spawnSoldier server.spawnVehicle server.spawnSoldierInVehicle server.setPlayerTeam server.setPlayerSquad server.setPlayerTeamAndSquad server.setPlayerGroupId server.deletePlayer server.playerEnterClosestVehicle server.playerEnterClosestSoldier server.damageSelf server.damageSelfFromPlayer server.damageSoldier server.damageVehicle server.setGodMode server.setJesusModeAi server.setTickets server.forceMaxKillCount server.resetTicketCounters jobhandler.Reload MultiProfiler.report MultiProfiler.reportMin TimingView.Enable TimingView.FrameCount TimingView.FrameDelayCount TimingView.TimeRange TimingView.TimeOffset TimingView.AutolockThreshold TimingView.LegendScreenOffset TimingView.LegendColumnWidth TimingView.LegendDisplayMode TimingView.AverageFrameCount TimingView.DrawEnable TimingView.DrawOnlySummaryEnable TimingView.DrawBarsEnable TimingView.DrawLegendEnable TimingView.DrawCpuLegendEnable TimingView.DrawGpuLegendEnable TimingView.DrawSpuLegendEnable TimingView.SnoopEnable TimingView.SnoopOnly TimingView.SnoopEventName TimingView.FilterEnable TimingView.FilterEventName TimingView.BarMinTime TimingView.BarHeight TimingView.BarPad TimingView.BarSyncProcessor TimingView.GpuBarFrameOffset TimingView.MaxCpuLegendColumnCount TimingView.MaxGpuLegendColumnCount TimingView.MaxSpuLegendColumnCount TimingView.MaxFrameEventCount TimingView.reset TimingView.lock TimingView.report server.executeLuaCommand server.executeLuaScriptFile server.banPlayer server.unbanPlayer server.setServerName server.kickPlayer server.listBans server.loadNextLevel server.addLevel server.removeLevel server.listLevels server.say server.getServerPort server.getServerAddress server.getCurrentConnections server.getStartPoints server.getDebugMenuItems server.triggerDebugMenuItem ServerPerformanceTracker.reset ServerPerformanceTracker.send ServerPerformanceTracker.sendAfter ServerBackend.getGameId voiceRouter.setPlayerVoiceChannel ServerAdmin.command ServerAwardSystem.trackAward ServerAwardSystem.giveAward ServerAwardSystem.fakeKills PointSystem.givePoints PointSystem.setRanks storage.finalize DebugMenu.toggleDebugMode DebugMenu.showMenu DebugMenuCameraUtil.moveCameraToLocalPlayer DebugMenuCameraUtil.moveLocalPlayerToCamera DebugMenuCameraUtil.cameraLookFromRight DebugMenuCameraUtil.cameraLookFromLeft DebugMenuCameraUtil.cameraLookFromFront DebugMenuCameraUtil.cameraLookFromBack DebugMenuCameraUtil.selectCamera DebugMenuCameraUtil.setFreeFly DebugMenuCameraUtil.moveToNextPlayer DebugMenuCameraUtil.moveToPrevPlayer TerrainStreaming.DataLoadJobCount TerrainStreaming.ActiveFreeStreamingDataLoadJobCount TerrainStreaming.LoadOccluderDataEnable TerrainStreaming.AdditionalBlurriness TerrainStreaming.InvisibleDetailReductionFactor TerrainStreaming.OccludedDetailReductionFactor TerrainStreaming.KeepPoolFullEnable TerrainStreaming.HeightfieldAtlasSampleCountXFactor TerrainStreaming.HeightfieldAtlasSampleCountYFactor TerrainStreaming.MaskAtlasSampleCountXFactor TerrainStreaming.MaskAtlasSampleCountYFactor TerrainStreaming.MaskAdditionalBlurriness TerrainStreaming.ColorAtlasSampleCountXFactor TerrainStreaming.ColorAtlasSampleCountYFactor TerrainStreaming.ColorAdditionalBlurriness Terrain.HeightQueryCacheSize Terrain.ModifiersEnable Terrain.ModifiersCapacity Terrain.IntersectingModifiersMax server.loadLevel server.restartLevel server.quit server.saveGame server.loadGame server.destroyLevel server.spawnExplosion server.healLevel server.spawnDestructionSphere server.spawnGameEntity server.getPlayerCount server.moveSelf server.reviveSelf server.movePlayer server.dumpStaticHavokGeometry server.setActiveHealthState server.writeServerPhysicsWorldInformation server.dumpServerPhysicsWorldSnapshot server.startMayaAnimRecording server.stopMayaAnimRecording demo.restartPlaybackAtFrame physics.HavokManagerConsole::dumpHavokProfile physics.HavokManagerConsole::activateWorld physics.HavokManagerConsole::dumpHavokMemory DebrisSystem.Enable DebrisSystem.TimeScale DebrisSystem.EnableJobs DebrisSystem.DrawStats DebrisSystem.MeshRenderingEnable DebrisSystem.MeshHavokRenderingEnable DebrisSystem.MeshDrawTransforms DebrisSystem.MeshDrawBoundingBoxes DebrisSystem.MeshShadowEnable DebrisSystem.MeshViewCullingEnable DebrisSystem.MeshCullingDistance DebrisSystem.MeshDrawCountLimit DebrisSystem.MeshStreamingPriorityMultiplier DebrisSystem.MeshDrawCullStats VegetationSystem.WindVariation VegetationSystem.WindVariationRate VegetationSystem.WindStrength VegetationSystem.SimulateServerSide VegetationSystem.DestructionEnabled VegetationSystem.LocalInfluencesEnabled VegetationSystem.MaxActiveDistance VegetationSystem.SimulationMemKbServer VegetationSystem.SimulationMemKbClient VegetationSystem.MaxPreSimsPerJob VegetationSystem.UseShadowLodOffset VegetationSystem.ShadowMeshEnable VegetationSystem.ForceShadowLod VegetationSystem.DissolveEnable VegetationSystem.Enable VegetationSystem.TimeScale VegetationSystem.EnableJobs VegetationSystem.JobCount VegetationSystem.DrawNodes VegetationSystem.DrawEnable VegetationSystem.BatchDrawEnable VegetationSystem.JointTensionLimitIndex VegetationSystem.JointTensionLimit ant.listSceneOpMatrices ant.reportPoseCacheHighWatermark ant.animatableCount ant.clientSceneOpMatrix TestPoints.Initialize TestPoints.Cleanup TestPoints.SelectNextChain TestPoints.SelectNextPoint

Wednesday, October 26, 2011

Battlefield 3 Official Review List.

Day by day, Battlefield 3 is launching in more territories, and the first review scores are in! Let's take a look at what the experts are saying...

  • "This is a huge game by anybody's standards, with a comprehensive singleplayer, meaty co-op and gargantuan multiplayer, delivering more content than several of today's triple A titles combined." - 5/5 GameSpy.com

  • "With dozens of players battling across nine massive maps in tanks, jeeps, helicopters, jets, or on foot, multiplayer matches feel like a genuine war rather than a small-scale skirmish." - 9.5/10  GameInformer.com

  • "...the multiplayer component is worth the price of entry alone.” - A- 1UP.com

  • “Battlefield 3 offers an unforgettable, world-class multiplayer suite that's sure to excite shooter fans, whether they fired their first bullet in Battlefield 1942 or have just now heeded Battlefield's call of duty.” - 9/10 IGN.com

  • “But when DICE is doing what it's always done best, Battlefield 3 is a uniquely mesmerizing multiplayer game with a seemingly endless number of ways to feel like a success.” - 4.5/5 Joystiq.com

More reviews:

We’re getting tons of great feedback directly from our community! Head over to our Twitter feed to find the highlights! Thanks for making Battlefield 3 the best Battlefield ever! Now what are you waiting for? Jump in the game and see what the critics are raving about!

Also check out www.mealpic.com to upload pics of your favorite meals and to rate other mealpics across the globe!